Races & Classes › Talent trees › Rogue
Talent trees
Rogue talents
Assassination · Combat · Subtlety — 53 talents. Roles: Melee DPS. Hover, focus or tap a talent for its tooltip; click to spend a point. Rows unlock after 5 points per row in that tree.
Rogue Talents Points 0 / 0 / 0
Tree positions come from BlizzCon-demo transcriptions cross-checked across community talent sites; each talent's own page lists its sources and how sure its row and column are. Icons © Blizzard Entertainment, from Wowhead's icon CDN.
Every talent, tree by tree
Assassination17 talents · 48 ranks
| Row/Col | Talent | Ranks | Effect | vs Classic |
|---|---|---|---|---|
| 1/1 | 3 | Increases the duration of your Gouge ability by 0.5/1/1.5 sec. | Moved Reported | |
| 1/2 | 2 | After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. | Unchanged Reported | |
| 1/3 | 5 | Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%. | Reworked Reported | |
| 2/1 | 3 | Gives your finishing moves a 20/40/60% chance to add a combo point to your target. | Unchanged Reported | |
| 2/2 | 2 | Increases all damage dealt by 2/4% against Humanoid and Giant targets. | Reworked Reported | |
| 2/4 | 3 | Increases the duration of your Slice and Dice ability by 15/30/45%. | Unchanged Reported | |
| 3/1 | 1 | Your finishing moves have a 20% chance per combo point to restore 25 energy. | Unchanged Reported | |
| 3/2 | 2 | Reduces the Energy cost of your Expose Armor ability by 5/10, and refunds 1/2 Combo Points when cast with 5 Combo Points. | Reworked Confirmed | |
| 3/3 | Requires Malice | 5 | Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6/12/18/24/30%. | Unchanged Reported |
| 4/1 | 5 | Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects. | Unchanged Reported | |
| 4/2 | 1 | Instant, 3 min cooldown. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. | Moved Confirmed | |
| 4/3 | 5 | Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10% chance to not consume a charge. | Reworked Reported | |
| 5/1 | 2 | Increases your maximum Energy by 5. (rank 1 of 2 value; other ranks not transcribed) | Moved Reported | |
| 5/2 | 1 | 60 Energy, melee range, instant. Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. | New Confirmed | |
| 5/3 | 2 | Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks. | Reworked Confirmed | |
| 6/3 | 5 | Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point. | Unchanged Reported | |
| 7/2 | Requires Mutilate | 1 | 25 Energy, 1-5 Combo Points, instant. Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec; 2 points: 12 sec; 3 points: 15 sec; 4 points: 18 sec; 5 points: 21 sec. | New Confirmed |
Combat17 talents · 44 ranks
| Row/Col | Talent | Ranks | Effect | vs Classic |
|---|---|---|---|---|
| 1/1 | 3 | Increases the damage done by your Eviscerate ability by 7/14/21%. | Moved Reported | |
| 1/2 | 2 | Reduces the Energy cost of your Sinister Strike ability by 3/5. | Unchanged Reported | |
| 1/3 | 5 | Increases your Dodge chance by 1/2/3/4/5%. | Unchanged Reported | |
| 2/1 | 3 | Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. (rank 1 of 3 value; other ranks not transcribed) | Reworked Confirmed | |
| 2/2 | 3 | Increases your Parry chance by 2/4/6%. | Reworked Reported | |
| 2/3 | 3 | Increases your chance to hit with all attacks and Poisons by 1/2/3%. | Reworked Reported | |
| 3/1 | 2 | Reduces the cooldown of your Sprint and Evasion abilities by 30/60%. | Reworked Reported | |
| 3/2 | Requires Deflection | 1 | 10 Energy, melee range, instant, 6 sec cooldown. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. | Unchanged Reported |
| 3/4 | 2 | Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. | Unchanged Reported | |
| 4/1 | 2 | Gives your Kick ability a 50/100% chance to silence the target for 2 sec. | Unchanged Reported | |
| 4/2 | 1 | Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point. | New Confirmed | |
| 4/3 | Requires Precision | 5 | Increases the damage done by your off-hand weapon by 5/10/15/20/25%. | Reworked Reported |
| 5/2 | 1 | 25 Energy, instant, 2 min cooldown. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. | Unchanged Reported | |
| 5/3 | 5 | Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: increases your critical strike chance by 1/2/3/4/5%. Mace: your attacks ignore 3/6/9/12/15% of your target's armor. | New Confirmed | |
| 6/2 | Requires Blade Flurry | 2 | Reduces the chance for your attacks to be Dodged or Parried by 1/2%. | Reworked Reported |
| 6/3 | Requires Hack and Slash | 3 | Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%. | Reworked Reported |
| 7/2 | 1 | Instant, 5 min cooldown. Increases your Energy regeneration rate by 100% for 15 sec. | Unchanged Reported |
Subtlety19 talents · 47 ranks
| Row/Col | Talent | Ranks | Effect | vs Classic |
|---|---|---|---|---|
| 1/1 | 5 | Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/4/6/8/10 sec. | Moved Reported | |
| 1/2 | 3 | Reduces the chance enemies have to detect you while in Stealth mode as if you were 1/2/3 levels higher. | Reworked Reported | |
| 1/3 | 2 | Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%. | Reworked Reported | |
| 2/1 | 3 | Gives you a 33/66/100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. | Moved Reported | |
| 2/2 | 2 | Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec. | Unchanged Reported | |
| 2/3 | 2 | Reduces the Energy cost of your Sap and Blind abilities by 25%. (rank 1 of 2 value; other ranks not transcribed) | New Reported | |
| 2/4 | 3 | Increases the critical strike chance of your Ambush ability by 15/30/45%. | Moved Reported | |
| 3/1 | 3 | Gives you a 33/66/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. | Reworked Reported | |
| 3/2 | 1 | 40 Energy, melee range, instant, 20 sec cooldown. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. | Reworked Reported | |
| 3/3 | 2 | Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. (rank 1 of 2 value; other ranks not transcribed) | New Reported | |
| 4/1 | 2 | Increases your Stealth detection as if you were 1/3 levels higher and reduces your chance to be hit by spells and ranged attacks by 2/4%. | Moved Reported | |
| 4/2 | 1 | 20 yd range, instant, 2 min cooldown. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. | Moved Reported | |
| 4/3 | 3 | Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. | Reworked Reported | |
| 5/1 | 2 | Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target. | Reworked Reported | |
| 5/2 | 1 | Instant, 10 min cooldown. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. | Unchanged Reported | |
| 5/3 | Requires Serrated Blades | 1 | 35 Energy, melee range, instant. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. | Reworked Confirmed |
| 6/1 | Requires Dirty Deeds | 5 | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health. | New Confirmed |
| 6/3 | 5 | Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (rank 1 of 5 value; other ranks not transcribed) | New Confirmed | |
| 7/2 | Requires Preparation | 1 | When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. | New Confirmed |
Removed talents and baseline changes
Classic talents that are no longer in these trees, and baseline changes that affect them.
| Talent | Tree | Change | Detail | Confidence |
|---|---|---|---|---|
| Dagger Specialization | Combat | Removed/Made baseline | Removed; folded into Hack and Slash (Classic Combat 4, 5 ranks). | Reported |
| Mace Specialization | Combat | Removed/Made baseline | Removed; folded into Hack and Slash (Classic Combat 5, 5 ranks). | Reported |
| Sword Specialization | Combat | Removed/Made baseline | Removed; folded into Hack and Slash (Classic Combat 5, 5 ranks). | Reported |
| Fist Weapon Specialization | Combat | Removed/Made baseline | Removed; folded into Hack and Slash (Classic Combat 5, 5 ranks). | Reported |
| Improved Backstab | Combat | Removed/Made baseline | Renamed and reworked into Puncturing Wounds. | Reported |
| Sleight of Hand | Subtlety | Removed/Made baseline | Removed (Classic Subtlety 2, 2 ranks). | Reported |
| Improved Sap | Subtlety | Removed/Made baseline | Removed (Classic Subtlety 4, 3 ranks). | Reported |
| Deadliness | Subtlety | Removed/Made baseline | Removed (Classic Subtlety 6, 5 ranks). | Reported |
| Energy regeneration | Baseline change | Icy Veins: Energy regenerates continuously instead of in 2-second ticks. | Confirmed | |
| One-handed axes | Baseline change | Hack and Slash lists an Axe group, so Rogues can apparently use one-handed axes. | Reported | |
| Blind reagent | Baseline change | Blind in the level-38 demo spellbook shows no reagent line. | Reported |
