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Talent trees

Rogue talents

Assassination · Combat · Subtlety — 53 talents. Roles: Melee DPS. Hover, focus or tap a talent for its tooltip; click to spend a point. Rows unlock after 5 points per row in that tree.

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Rogue Talents Points 0 / 0 / 0
Assassination 0
Combat 0
Subtlety 0

Tree positions come from BlizzCon-demo transcriptions cross-checked across community talent sites; each talent's own page lists its sources and how sure its row and column are. Icons © Blizzard Entertainment, from Wowhead's icon CDN.

Every talent, tree by tree

Assassination17 talents · 48 ranks
Row/ColTalentRanksEffectvs Classic
1/1 Improved Gouge 3 Increases the duration of your Gouge ability by 0.5/1/1.5 sec. Moved Reported
1/2 Remorseless Attacks 2 After killing a non-trivial enemy, gives you a 20/40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec. Unchanged Reported
1/3 Malice 5 Increases your critical strike chance with all attacks and Poisons by 1/2/3/4/5%. Reworked Reported
2/1 Ruthlessness 3 Gives your finishing moves a 20/40/60% chance to add a combo point to your target. Unchanged Reported
2/2 Murder 2 Increases all damage dealt by 2/4% against Humanoid and Giant targets. Reworked Reported
2/4 Improved Slice and Dice 3 Increases the duration of your Slice and Dice ability by 15/30/45%. Unchanged Reported
3/1 Relentless Strikes 1 Your finishing moves have a 20% chance per combo point to restore 25 energy. Unchanged Reported
3/2 Improved Expose Armor 2 Reduces the Energy cost of your Expose Armor ability by 5/10, and refunds 1/2 Combo Points when cast with 5 Combo Points. Reworked Confirmed
3/3 Lethality
Requires Malice
5 Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 6/12/18/24/30%. Unchanged Reported
4/1 Vile Poisons 5 Increases the damage dealt by your poisons by 4/8/12/16/20% and gives your poisons an additional 8/16/24/32/40% chance to resist dispel effects. Unchanged Reported
4/2 Cold Blood 1 Instant, 3 min cooldown. When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%. Moved Confirmed
4/3 Improved Poisons 5 Increases the chance to apply Poisons to your target by 2/4/6/8/10%, and gives Poison applications a 10% chance to not consume a charge. Reworked Reported
5/1 Vigor 2 Increases your maximum Energy by 5. (rank 1 of 2 value; other ranks not transcribed) Moved Reported
5/2 Mutilate 1 60 Energy, melee range, instant. Instantly attacks with both weapons for 75% weapon damage plus an additional 13 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. New Confirmed
5/3 Improved Kidney Shot 2 Enemies Stunned by your Kidney Shot ability take 5/10% increased damage from your poisons and attacks. Reworked Confirmed
6/3 Seal Fate 5 Your critical strikes from abilities that add combo points have a 20/40/60/80/100% chance to add an additional combo point. Unchanged Reported
7/2 Venom ★
Requires Mutilate
1 25 Energy, 1-5 Combo Points, instant. Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point: 9 sec; 2 points: 12 sec; 3 points: 15 sec; 4 points: 18 sec; 5 points: 21 sec. New Confirmed
Combat17 talents · 44 ranks
Row/ColTalentRanksEffectvs Classic
1/1 Improved Eviscerate 3 Increases the damage done by your Eviscerate ability by 7/14/21%. Moved Reported
1/2 Improved Sinister Strike 2 Reduces the Energy cost of your Sinister Strike ability by 3/5. Unchanged Reported
1/3 Lightning Reflexes 5 Increases your Dodge chance by 1/2/3/4/5%. Unchanged Reported
2/1 Puncturing Wounds 3 Increases the critical strike chance of your Backstab by 10% and your Mutilate by 5%, and gives Backstab a 15% chance to add an additional Combo Point. (rank 1 of 3 value; other ranks not transcribed) Reworked Confirmed
2/2 Deflection 3 Increases your Parry chance by 2/4/6%. Reworked Reported
2/3 Precision 3 Increases your chance to hit with all attacks and Poisons by 1/2/3%. Reworked Reported
3/1 Endurance 2 Reduces the cooldown of your Sprint and Evasion abilities by 30/60%. Reworked Reported
3/2 Riposte
Requires Deflection
1 10 Energy, melee range, instant, 6 sec cooldown. A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. Unchanged Reported
3/4 Improved Sprint 2 Gives a 50/100% chance to remove all movement impairing effects when you activate your Sprint ability. Unchanged Reported
4/1 Improved Kick 2 Gives your Kick ability a 50/100% chance to silence the target for 2 sec. Unchanged Reported
4/2 Restless Blades 1 Your damaging finishing moves reduce the remaining cooldown of your Adrenaline Rush, Blade Flurry, Evasion, Sprint, and Vanish abilities by 2 sec per combo point. New Confirmed
4/3 Dual Wield Specialization
Requires Precision
5 Increases the damage done by your off-hand weapon by 5/10/15/20/25%. Reworked Reported
5/2 Blade Flurry 1 25 Energy, instant, 2 min cooldown. Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec. Unchanged Reported
5/3 Hack and Slash 5 Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: your successful melee attacks have a 1/2/3/4/5% chance to trigger an extra attack on the target. Dagger/Fist: increases your critical strike chance by 1/2/3/4/5%. Mace: your attacks ignore 3/6/9/12/15% of your target's armor. New Confirmed
6/2 Weapon Expertise
Requires Blade Flurry
2 Reduces the chance for your attacks to be Dodged or Parried by 1/2%. Reworked Reported
6/3 Aggression
Requires Hack and Slash
3 Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2/4/6%. Reworked Reported
7/2 Adrenaline Rush ★ 1 Instant, 5 min cooldown. Increases your Energy regeneration rate by 100% for 15 sec. Unchanged Reported
Subtlety19 talents · 47 ranks
Row/ColTalentRanksEffectvs Classic
1/1 Camouflage 5 Reduces your speed penalty from your Stealth ability by 3/6/9/12/15% and reduces its cooldown by 2/4/6/8/10 sec. Moved Reported
1/2 Master of Deception 3 Reduces the chance enemies have to detect you while in Stealth mode as if you were 1/2/3 levels higher. Reworked Reported
1/3 Opportunity 2 Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 5/10%. Reworked Reported
2/1 Setup 3 Gives you a 33/66/100% chance to add a Combo Point to your target after Dodging an attack or fully resisting a spell. Moved Reported
2/2 Elusiveness 2 Reduces the cooldown of your Vanish and Blind abilities by 45/90 sec. Unchanged Reported
2/3 Dirty Tricks 2 Reduces the Energy cost of your Sap and Blind abilities by 25%. (rank 1 of 2 value; other ranks not transcribed) New Reported
2/4 Improved Ambush 3 Increases the critical strike chance of your Ambush ability by 15/30/45%. Moved Reported
3/1 Initiative 3 Gives you a 33/66/100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability. Reworked Reported
3/2 Ghostly Strike 1 40 Energy, melee range, instant, 20 sec cooldown. A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. Reworked Reported
3/3 Improved Distract 2 Increases the radius of your Distract ability by 3 yds, and further reduces the Stealth detection of distracted enemies as though they were an additional 1 level lower. (rank 1 of 2 value; other ranks not transcribed) New Reported
4/1 Heightened Senses 2 Increases your Stealth detection as if you were 1/3 levels higher and reduces your chance to be hit by spells and ranged attacks by 2/4%. Moved Reported
4/2 Premeditation 1 20 yd range, instant, 2 min cooldown. Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost. Moved Reported
4/3 Serrated Blades 3 Causes your attacks to ignore 3/6/9% of your target's Armor and increases the damage dealt by your Rupture ability by 10/20/30%. Reworked Reported
5/1 Dirty Deeds 2 Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10/20, and your Garrote ability no longer requires you to be behind your target. Reworked Reported
5/2 Preparation 1 Instant, 10 min cooldown. When activated, this ability immediately finishes the cooldown on your other Rogue abilities. Unchanged Reported
5/3 Hemorrhage
Requires Serrated Blades
1 35 Energy, melee range, instant. An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point. Reworked Confirmed
6/1 Quietus
Requires Dirty Deeds
5 Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 2/4/6/8/10% more damage against targets below 35% health. New Confirmed
6/3 Cutthroat 5 Your Backstab has a 3% chance to cause your next Ambush within 10 sec to not require Stealth. (rank 1 of 5 value; other ranks not transcribed) New Confirmed
7/2 Thousand Cuts ★
Requires Preparation
1 When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. New Confirmed

Removed talents and baseline changes

Classic talents that are no longer in these trees, and baseline changes that affect them.

TalentTreeChangeDetailConfidence
Dagger SpecializationCombatRemoved/Made baselineRemoved; folded into Hack and Slash (Classic Combat 4, 5 ranks).Reported
Mace SpecializationCombatRemoved/Made baselineRemoved; folded into Hack and Slash (Classic Combat 5, 5 ranks).Reported
Sword SpecializationCombatRemoved/Made baselineRemoved; folded into Hack and Slash (Classic Combat 5, 5 ranks).Reported
Fist Weapon SpecializationCombatRemoved/Made baselineRemoved; folded into Hack and Slash (Classic Combat 5, 5 ranks).Reported
Improved BackstabCombatRemoved/Made baselineRenamed and reworked into Puncturing Wounds.Reported
Sleight of HandSubtletyRemoved/Made baselineRemoved (Classic Subtlety 2, 2 ranks).Reported
Improved SapSubtletyRemoved/Made baselineRemoved (Classic Subtlety 4, 3 ranks).Reported
DeadlinessSubtletyRemoved/Made baselineRemoved (Classic Subtlety 6, 5 ranks).Reported
Energy regenerationBaseline changeIcy Veins: Energy regenerates continuously instead of in 2-second ticks.Confirmed
One-handed axesBaseline changeHack and Slash lists an Axe group, so Rogues can apparently use one-handed axes.Reported
Blind reagentBaseline changeBlind in the level-38 demo spellbook shows no reagent line.Reported