Races & Classes › Talent trees › Hunter
Talent trees
Hunter talents
Beast Mastery · Marksmanship · Survival — 50 talents. Roles: Ranged DPS; Melee DPS (Survival redesign). Hover, focus or tap a talent for its tooltip; click to spend a point. Rows unlock after 5 points per row in that tree.
Hunter Talents Points 0 / 0 / 0
Tree positions come from BlizzCon-demo transcriptions cross-checked across community talent sites; each talent's own page lists its sources and how sure its row and column are. Icons © Blizzard Entertainment, from Wowhead's icon CDN.
Every talent, tree by tree
Beast Mastery16 talents · 44 ranks
| Row/Col | Talent | Ranks | Effect | vs Classic |
|---|---|---|---|---|
| 1/2 | 5 | While Aspect of the Hawk is active, all normal ranged attacks have a 2/4/6/8/10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2/4/6/8/10% chance of increasing melee attack speed by 30% for 12 sec. | Reworked Reported | |
| 1/3 | 5 | Increases the Health and Armor of your pets by 3/6/9/12/15%. | Reworked Reported | |
| 2/1 | 2 | Increases all damage you deal by 1% while your pet is active. (rank 1 of 2 value; other ranks not transcribed) | New Reported | |
| 2/2 | 3 | Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. (rank 1 of 3 value; other ranks not transcribed) | Reworked Reported | |
| 2/3 | 2 | Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3/6%. | Moved Reported | |
| 2/4 | 2 | Revive Pet's casting time is reduced by 3/6 sec, mana cost is reduced by 20/40%, and increases the health your pet returns with by an additional 15/30%. | Unchanged Reported | |
| 3/2 | 1 | Increases the movement speed of your pets by 30%. | Reworked Reported | |
| 3/3 | 5 | Increases the damage done by your pets and hawks by 3/6/9/12/15%. | Reworked Reported | |
| 4/1 | 2 | Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. (rank 1 of 2 value; other ranks not transcribed) | Reworked Reported | |
| 4/3 | 5 | Increases the critical strike chance of your pets and hawks by 2/4/6/8/10%. | Reworked Reported | |
| 4/4 | 1 | 80 Mana, 35 yd range, instant, 6 sec cooldown. Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. | New Confirmed | |
| 5/1 | 2 | While your pet is active, you and your pet will regenerate 1/2% of total health every 10 sec. | Unchanged Reported | |
| 5/2 | Requires Bestial Swiftness | 1 | 84 Mana, 100 yd range, instant, 1 min cooldown. Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. | Reworked Reported |
| 5/4 | 2 | Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. (rank 1 of 2 value; other ranks not transcribed) | Reworked Reported | |
| 6/3 | Requires Ferocity | 5 | Gives your pet a 20/40/60/80/100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. | Unchanged Reported |
| 7/2 | Requires Intimidation | 1 | 125 Mana, 100 yd range, instant, 2 min cooldown. Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. | Unchanged Reported |
Marksmanship16 talents · 52 ranks
| Row/Col | Talent | Ranks | Effect | vs Classic |
|---|---|---|---|---|
| 1/1 | 3 | Increases the range of your ranged weapons by 2/4/6 yards. | Moved Reported | |
| 1/2 | 5 | Gives your Concussive Shot a 4/8/12/16/20% chance to stun the target for 3 sec. | Unchanged Reported | |
| 1/3 | 5 | Increases your critical strike chance with all attacks by 1/2/3/4/5%. | Reworked Reported | |
| 2/1 | 3 | Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. (rank 1 of 3 value; other ranks not transcribed) | Reworked Reported | |
| 2/2 | 5 | Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. (rank 1 of 5 value; other ranks not transcribed) | Reworked Reported | |
| 2/3 | 5 | Increases your Attack Power by 20% of your Intellect. (rank 1 of 5 value; other ranks not transcribed) | New Reported | |
| 3/1 | 2 | Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%. (rank 1 of 2 value; other ranks not transcribed) | New Reported | |
| 3/2 | 5 | Reduces the cooldown of your Arcane Shot by 0.3/0.6/0.9/1.2/1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. | Reworked Reported | |
| 3/4 | 1 | You deal 20% increased damage with all attacks while you do not have an active pet. | New Confirmed | |
| 4/2 | 1 | 180 Mana, instant. Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. | Moved Reported | |
| 4/3 | Requires Careful Aim | 5 | Increases the critical strike damage bonus on all ranged abilities by 6%. (rank 1 of 5 value; other ranks not transcribed) | Reworked Reported |
| 5/1 | Requires Rapid Killing | 2 | Hitting a target with your Serpent Sting ability grants you 25/50% and consuming Rapid Killing grants you 50/100% of your Mana regeneration while casting for the next 15 sec. | New Reported |
| 5/3 | 3 | Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3/6/9%. | Reworked Reported | |
| 5/4 | 1 | 84 Mana, 15 yd range, instant, 30 sec cooldown. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. | Unchanged Reported | |
| 6/3 | 5 | Increases the damage you deal with ranged weapons by 1/2/3/4/5%. | Unchanged Reported | |
| 7/2 | Requires Trueshot Aura | 1 | 365 Mana, 8-35 yd range, 4 sec cast, 15 sec cooldown. A steady snipe that increases ranged damage by 160. | New Confirmed |
Survival18 talents · 52 ranks
| Row/Col | Talent | Ranks | Effect | vs Classic |
|---|---|---|---|---|
| 1/2 | 5 | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. (rank 1 of 5 value; other ranks not transcribed) | New Reported | |
| 1/3 | 5 | Increases your Parry chance by 2/4/6/8/10%. | Reworked Reported | |
| 2/1 | 5 | When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1/2/3/4/5 sec. | Reworked Reported | |
| 2/2 | 2 | Increases the critical strike chance of all your melee abilities by 2/4%. | Reworked Confirmed | |
| 2/3 | 5 | Increases your total Health by 2/4/6/8/10%. | Moved Reported | |
| 2/4 | 3 | Gives your Wing Clip ability a 7/14/21% chance to immobilize the target for 5 sec. | Reworked Reported | |
| 3/1 | 2 | Increases the duration of Freezing and Frost trap effects by 15/30% and the damage of Immolation and Explosive trap effects by 15/30%. | Unchanged Reported | |
| 3/2 | 3 | Increases your hit chance by 1/2/3% and reduces the duration of movement impairing effects on you by 10/20/30%. | Reworked Reported | |
| 3/3 | 1 | Instant, 5 min cooldown. When activated, increases your Dodge and Parry chance by 25% for 10 sec. | Unchanged Reported | |
| 4/1 | 2 | Increases your chance to hit with your Trap and Feign Death abilities by 5%. (rank 1 of 2 value; other ranks not transcribed) | New Reported | |
| 4/2 | 5 | Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%. (rank 1 of 5 value; other ranks not transcribed) | New Confirmed | |
| 4/3 | Requires Deterrence | 1 | 30 Mana, melee range, instant, 5 sec cooldown. A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. | Moved Reported |
| 5/1 | 2 | Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. (rank 1 of 2 value; other ranks not transcribed) | New Confirmed | |
| 5/2 | 2 | Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec. (rank 1 of 2 value; other ranks not transcribed) | New Confirmed | |
| 5/3 | 2 | Reduces the cooldown of your Trap and Deterrence abilities by 20%. (rank 1 of 2 value; other ranks not transcribed) | New Reported | |
| 5/4 | 1 | 61 Mana, melee range, instant, 8 sec cooldown. A powerful kick that deals 100% melee weapon damage. | New Confirmed | |
| 6/3 | 5 | Increases your Agility by 2/4/6/8/10%. | Reworked Reported | |
| 7/2 | Requires Expose Prey | 1 | Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. | New Confirmed |
Removed talents and baseline changes
Classic talents that are no longer in these trees, and baseline changes that affect them.
| Talent | Tree | Change | Detail | Confidence |
|---|---|---|---|---|
| Improved Eyes of the Beast | Beast Mastery | Removed/Made baseline | Removed (Classic Beast Mastery 2, 2 ranks). | Reported |
| Thick Hide | Beast Mastery | Removed/Made baseline | Removed (Classic Beast Mastery 2, 3 ranks); pet armor moved into Endurance Training. | Reported |
| Improved Aspect of the Hawk | Beast Mastery | Removed/Made baseline | Renamed and reworked into Deadly Aspects. | Reported |
| Aimed Shot | Marksmanship | Removed/Made baseline | Now baseline for all Hunters, sharing a cooldown with Multi-Shot (Classic Marksmanship 3, 11-point). | Confirmed |
| Improved Hunter's Mark | Marksmanship | Removed/Made baseline | Removed (Classic Marksmanship 2, 5 ranks). | Reported |
| Improved Scorpid Sting | Marksmanship | Removed/Made baseline | Removed (Classic Marksmanship 5, 3 ranks); Scorpid Sting duration moved into Improved Stings. | Reported |
| Monster Slaying | Survival | Removed/Made baseline | Removed (Classic Survival 1, 3 ranks); replaced by Improved Tracking. | Reported |
| Humanoid Slaying | Survival | Removed/Made baseline | Removed (Classic Survival 1, 3 ranks); replaced by Improved Tracking. | Reported |
| Trap Mastery | Survival | Removed/Made baseline | Removed (Classic Survival 4, 2 ranks). | Reported |
| Improved Feign Death | Survival | Removed/Made baseline | Removed (Classic Survival 4, 2 ranks). | Reported |
| Killer Instinct | Survival | Removed/Made baseline | Removed (Classic Survival 5, 3 ranks). | Reported |
| Wyvern Sting | Survival | Removed/Made baseline | Removed from talents (Classic Survival 7, 31-point). Whether it became baseline is not stated. | Reported |
| Aimed Shot (baseline) | Baseline change | Icy Veins: 'Aimed Shot is a baseline ability for all Hunters, but shares a cooldown with Multi-Shot.' Rank 3 by level 38 in the demo spellbook. | Confirmed | |
| Traps usable in combat | Baseline change | Icy Veins: 'Traps are now usable in combat.' | Confirmed | |
| Pet scaling | Baseline change | Icy Veins: pets now scale with and benefit from the Hunter's stats, such as Agility. | Confirmed | |
| Auto Shot | Baseline change | Icy Veins: you no longer need to time your rotation around Auto Shot. | Confirmed | |
| Aspect of the Beast | Baseline change | New ability granting melee attack power while active, mainly for Survival (Icy Veins). | Confirmed | |
| Call Pet naming | Baseline change | Call Pet is named after the pet ('Call Owl' on the demo Hunter). | Reported | |
| Trainer level changes | Baseline change | Explosive Trap and Viper Sting are trained by level 38 (Classic: 44 and 36). | Reported | |
| Pet abilities | Baseline change | Demo owl: Growl rank 4 (15 Focus, 5 sec cooldown taunt); new Dive (+40% speed for 15 sec) and 'Mine!'; Beast Training still uses training points. | Reported |
