Races & Classes › Talent trees › Hunter

Talent trees

Hunter talents

Beast Mastery · Marksmanship · Survival — 50 talents. Roles: Ranged DPS; Melee DPS (Survival redesign). Hover, focus or tap a talent for its tooltip; click to spend a point. Rows unlock after 5 points per row in that tree.

0/ 51 points
Required level—

Click or press Enter to add a point · right-click, Shift+click or Delete to remove.

Hunter Talents Points 0 / 0 / 0
Beast Mastery 0
Marksmanship 0
Survival 0

Tree positions come from BlizzCon-demo transcriptions cross-checked across community talent sites; each talent's own page lists its sources and how sure its row and column are. Icons © Blizzard Entertainment, from Wowhead's icon CDN.

Every talent, tree by tree

Beast Mastery16 talents · 44 ranks
Row/ColTalentRanksEffectvs Classic
1/2 Deadly Aspects 5 While Aspect of the Hawk is active, all normal ranged attacks have a 2/4/6/8/10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2/4/6/8/10% chance of increasing melee attack speed by 30% for 12 sec. Reworked Reported
1/3 Endurance Training 5 Increases the Health and Armor of your pets by 3/6/9/12/15%. Reworked Reported
2/1 Focused Fire 2 Increases all damage you deal by 1% while your pet is active. (rank 1 of 2 value; other ranks not transcribed) New Reported
2/2 Improved Aspect of the Monkey 3 Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability. (rank 1 of 3 value; other ranks not transcribed) Reworked Reported
2/3 Pathfinding 2 Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3/6%. Moved Reported
2/4 Improved Revive Pet 2 Revive Pet's casting time is reduced by 3/6 sec, mana cost is reduced by 20/40%, and increases the health your pet returns with by an additional 15/30%. Unchanged Reported
3/2 Bestial Swiftness 1 Increases the movement speed of your pets by 30%. Reworked Reported
3/3 Unleashed Fury 5 Increases the damage done by your pets and hawks by 3/6/9/12/15%. Reworked Reported
4/1 Improved Mend Pet 2 Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%. (rank 1 of 2 value; other ranks not transcribed) Reworked Reported
4/3 Ferocity 5 Increases the critical strike chance of your pets and hawks by 2/4/6/8/10%. Reworked Reported
4/4 Summon Hawk 1 80 Mana, 35 yd range, instant, 6 sec cooldown. Command a hawk to dive-bomb your targeted enemy, dealing 53 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot. New Confirmed
5/1 Spirit Bond 2 While your pet is active, you and your pet will regenerate 1/2% of total health every 10 sec. Unchanged Reported
5/2 Intimidation
Requires Bestial Swiftness
1 84 Mana, 100 yd range, instant, 1 min cooldown. Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat. Reworked Reported
5/4 Bestial Discipline 2 Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting. (rank 1 of 2 value; other ranks not transcribed) Reworked Reported
6/3 Frenzy
Requires Ferocity
5 Gives your pet a 20/40/60/80/100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike. Unchanged Reported
7/2 Bestial Wrath ★
Requires Intimidation
1 125 Mana, 100 yd range, instant, 2 min cooldown. Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed. Unchanged Reported
Marksmanship16 talents · 52 ranks
Row/ColTalentRanksEffectvs Classic
1/1 Hawk Eye 3 Increases the range of your ranged weapons by 2/4/6 yards. Moved Reported
1/2 Improved Concussive Shot 5 Gives your Concussive Shot a 4/8/12/16/20% chance to stun the target for 3 sec. Unchanged Reported
1/3 Lethal Attacks 5 Increases your critical strike chance with all attacks by 1/2/3/4/5%. Reworked Reported
2/1 Improved Stings 3 Increases the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec. (rank 1 of 3 value; other ranks not transcribed) Reworked Reported
2/2 Efficiency 5 Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%. (rank 1 of 5 value; other ranks not transcribed) Reworked Reported
2/3 Careful Aim 5 Increases your Attack Power by 20% of your Intellect. (rank 1 of 5 value; other ranks not transcribed) New Reported
3/1 Rapid Killing 2 Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%. (rank 1 of 2 value; other ranks not transcribed) New Reported
3/2 Improved Arcane Shot 5 Reduces the cooldown of your Arcane Shot by 0.3/0.6/0.9/1.2/1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot. Reworked Reported
3/4 Lone Wolf 1 You deal 20% increased damage with all attacks while you do not have an active pet. New Confirmed
4/2 Trueshot Aura 1 180 Mana, instant. Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min. Moved Reported
4/3 Mortal Shots
Requires Careful Aim
5 Increases the critical strike damage bonus on all ranged abilities by 6%. (rank 1 of 5 value; other ranks not transcribed) Reworked Reported
5/1 Rapid Recuperation
Requires Rapid Killing
2 Hitting a target with your Serpent Sting ability grants you 25/50% and consuming Rapid Killing grants you 50/100% of your Mana regeneration while casting for the next 15 sec. New Reported
5/3 Barrage 3 Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3/6/9%. Reworked Reported
5/4 Scatter Shot 1 84 Mana, 15 yd range, instant, 30 sec cooldown. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. Unchanged Reported
6/3 Ranged Weapon Specialization 5 Increases the damage you deal with ranged weapons by 1/2/3/4/5%. Unchanged Reported
7/2 Sniper Shot ★
Requires Trueshot Aura
1 365 Mana, 8-35 yd range, 4 sec cast, 15 sec cooldown. A steady snipe that increases ranged damage by 160. New Confirmed
Survival18 talents · 52 ranks
Row/ColTalentRanksEffectvs Classic
1/2 Improved Tracking 5 While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%. (rank 1 of 5 value; other ranks not transcribed) New Reported
1/3 Deflection 5 Increases your Parry chance by 2/4/6/8/10%. Reworked Reported
2/1 Entrapment 5 When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1/2/3/4/5 sec. Reworked Reported
2/2 Savage Strikes 2 Increases the critical strike chance of all your melee abilities by 2/4%. Reworked Confirmed
2/3 Survivalist 5 Increases your total Health by 2/4/6/8/10%. Moved Reported
2/4 Improved Wing Clip 3 Gives your Wing Clip ability a 7/14/21% chance to immobilize the target for 5 sec. Reworked Reported
3/1 Clever Traps 2 Increases the duration of Freezing and Frost trap effects by 15/30% and the damage of Immolation and Explosive trap effects by 15/30%. Unchanged Reported
3/2 Surefooted 3 Increases your hit chance by 1/2/3% and reduces the duration of movement impairing effects on you by 10/20/30%. Reworked Reported
3/3 Deterrence 1 Instant, 5 min cooldown. When activated, increases your Dodge and Parry chance by 25% for 10 sec. Unchanged Reported
4/1 Survival Tactics 2 Increases your chance to hit with your Trap and Feign Death abilities by 5%. (rank 1 of 2 value; other ranks not transcribed) New Reported
4/2 Predator's Edge 5 Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%. (rank 1 of 5 value; other ranks not transcribed) New Confirmed
4/3 Counterattack
Requires Deterrence
1 30 Mana, melee range, instant, 5 sec cooldown. A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. Moved Reported
5/1 Resourcefulness 2 Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. (rank 1 of 2 value; other ranks not transcribed) New Confirmed
5/2 Expose Prey 2 Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec. (rank 1 of 2 value; other ranks not transcribed) New Confirmed
5/3 Survivalist's Discipline 2 Reduces the cooldown of your Trap and Deterrence abilities by 20%. (rank 1 of 2 value; other ranks not transcribed) New Reported
5/4 Strider Kick 1 61 Mana, melee range, instant, 8 sec cooldown. A powerful kick that deals 100% melee weapon damage. New Confirmed
6/3 Lightning Reflexes 5 Increases your Agility by 2/4/6/8/10%. Reworked Reported
7/2 Lacerating Strikes ★
Requires Expose Prey
1 Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. New Confirmed

Removed talents and baseline changes

Classic talents that are no longer in these trees, and baseline changes that affect them.

TalentTreeChangeDetailConfidence
Improved Eyes of the BeastBeast MasteryRemoved/Made baselineRemoved (Classic Beast Mastery 2, 2 ranks).Reported
Thick HideBeast MasteryRemoved/Made baselineRemoved (Classic Beast Mastery 2, 3 ranks); pet armor moved into Endurance Training.Reported
Improved Aspect of the HawkBeast MasteryRemoved/Made baselineRenamed and reworked into Deadly Aspects.Reported
Aimed ShotMarksmanshipRemoved/Made baselineNow baseline for all Hunters, sharing a cooldown with Multi-Shot (Classic Marksmanship 3, 11-point).Confirmed
Improved Hunter's MarkMarksmanshipRemoved/Made baselineRemoved (Classic Marksmanship 2, 5 ranks).Reported
Improved Scorpid StingMarksmanshipRemoved/Made baselineRemoved (Classic Marksmanship 5, 3 ranks); Scorpid Sting duration moved into Improved Stings.Reported
Monster SlayingSurvivalRemoved/Made baselineRemoved (Classic Survival 1, 3 ranks); replaced by Improved Tracking.Reported
Humanoid SlayingSurvivalRemoved/Made baselineRemoved (Classic Survival 1, 3 ranks); replaced by Improved Tracking.Reported
Trap MasterySurvivalRemoved/Made baselineRemoved (Classic Survival 4, 2 ranks).Reported
Improved Feign DeathSurvivalRemoved/Made baselineRemoved (Classic Survival 4, 2 ranks).Reported
Killer InstinctSurvivalRemoved/Made baselineRemoved (Classic Survival 5, 3 ranks).Reported
Wyvern StingSurvivalRemoved/Made baselineRemoved from talents (Classic Survival 7, 31-point). Whether it became baseline is not stated.Reported
Aimed Shot (baseline)Baseline changeIcy Veins: 'Aimed Shot is a baseline ability for all Hunters, but shares a cooldown with Multi-Shot.' Rank 3 by level 38 in the demo spellbook.Confirmed
Traps usable in combatBaseline changeIcy Veins: 'Traps are now usable in combat.'Confirmed
Pet scalingBaseline changeIcy Veins: pets now scale with and benefit from the Hunter's stats, such as Agility.Confirmed
Auto ShotBaseline changeIcy Veins: you no longer need to time your rotation around Auto Shot.Confirmed
Aspect of the BeastBaseline changeNew ability granting melee attack power while active, mainly for Survival (Icy Veins).Confirmed
Call Pet namingBaseline changeCall Pet is named after the pet ('Call Owl' on the demo Hunter).Reported
Trainer level changesBaseline changeExplosive Trap and Viper Sting are trained by level 38 (Classic: 44 and 36).Reported
Pet abilitiesBaseline changeDemo owl: Growl rank 4 (15 Focus, 5 sec cooldown taunt); new Dive (+40% speed for 15 sec) and 'Mine!'; Beast Training still uses training points.Reported