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Warband
Undrwrldcub's Warband
Four Horde characters, played from launch day and documented as we go: a playbook each, and a live profile read straight from the game twice a day once the servers open. How they share Legacy points is in the Legacy plan.
Launch characters
Names stay private until claimed in game
Concept portrait · replaced by the in-game portrait at launch
Main Troll (Darkspear) · Shaman
Born on the Echo Isles and raised at Sen'jin Village, this Darkspear was called "the underworld cub" because the spirits first spoke to them from the sea caves beneath the isles, not from the sky. Storm and tide answer in equal measure: lightning for those who threaten the tribe, rain and healing waters for those who carry it. A Darkspear on the road digs their own ore and makes their own luck, so this Shaman mines the hills and tinkers with goblin gadgets.
- Spec
- Elemental · Restoration
- Professions
- Mining + Engineering · Cooking, Fishing, First Aid
- Name
- Revealed once it is claimed
- Live data
- From the first sync after launch, Nov 4
Concept portrait · replaced by the in-game portrait at launch
Skyborne (Windshaper) · Druid
His beard was forge-ember ginger once; somewhere in the storms over Zephras Isle it went white as fresh snow, and the younger Windshapers gave him a nickname for it. He decided he liked it. He rides the skyboat to Mulgore, calls Thunder Bluff home, levels in Cat Form and heals as Restoration at 60. A herbalist and alchemist: every herb he picks on the road becomes his own mana potions and elixirs and, through First Aid, his healing potions.
- Spec
- Feral · Restoration
- Professions
- Herbalism + Alchemy · Cooking, Fishing, First Aid
- Name
- Revealed once it is claimed
- Live data
- From the first sync after launch, Nov 4
Concept portrait · replaced by the in-game portrait at launch
Undead (Forsaken) · Mage
An archivist of Lordaeron in life, raised in Deathknell with every page he ever copied still in his head, he now casts what he used to transcribe: Arcane from the first talent point, Frost when the dead need to be patient. He reads every scroll a creature drops, carries every found book to the Magic Quarter, and keeps the Warband's bags, ledgers and enchantments. A tailor and enchanter by trade.
- Spec
- Arcane
- Professions
- Tailoring + Enchanting · Cooking, Fishing, First Aid
- Name
- Revealed once it is claimed
- Live data
- From the first sync after launch, Nov 4
- Spec
- Beast Mastery · pets
- Professions
- Skinning + Leatherworking · Cooking, Fishing, First Aid
- Name
- Revealed once it is claimed
- Playbook
- To come after launch
How leveling works in Forever
Dungeon quests are the XP. Reported
Dungeon mobs give more XP than in Classic and dungeon quests carry the bonus XP (the quest bonus per Kris Zierhut, principal designer). Run each dungeon once with its quests.
Zones follow the next dungeon. Reported
Quest where that bracket's dungeon quests start, collect them all, run the dungeon, turn in, and move on.
Eat before you pull. Confirmed
Crafted food gives Well Fed +5% kill XP (8% with the Cozy Sleeping Bag at camp). That makes Cooking a leveling profession, so start it on day one.
Trainer gates set your profession pace. Classic-baseline
Journeyman needs character level 10, Expert level 20 and Artisan level 35. Keep each profession near its cap before you outlevel the materials in your current zone.
Talent and build tools for every class are on the talent trees page.
The dungeon ladder
Every 5-player dungeon by the level it opens at is one ladder, on the World page. Each playbook's Journey tab walks its own brackets through it: Troll Shaman, Skyborne Druid and Undead Mage.
Open the dungeon ladder
About these playbooks
Every source behind each playbook is on its Sources tab: Troll Shaman, Skyborne Druid and Undead Mage.