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Talent trees

Druid talents

Balance · Feral Combat · Restoration — 52 talents. Roles: Tank; Healer; Melee DPS; Ranged DPS. Hover, focus or tap a talent for its tooltip; click to spend a point. Rows unlock after 5 points per row in that tree.

Official The Sept 24 beta patch renamed Mangle to Primal Bite (debuff removed) and Primal Fury back to Blood Frenzy; Rejuvenation, Tranquility and Wild Growth can now crit. This reference shows the knowledge-base names; the Skyborne Druid guide trees use the patched ones. See the Skyborne Druid build planner →
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Druid Talents Points 0 / 0 / 0
Balance 0
Feral Combat 0
Restoration 0

Tree positions come from BlizzCon-demo transcriptions cross-checked across community talent sites; each talent's own page lists its sources and how sure its row and column are. Icons © Blizzard Entertainment, from Wowhead's icon CDN.

Every talent, tree by tree

Balance17 talents · 51 ranks
Row/ColTalentRanksEffectvs Classic
1/2 Improved Wrath 5 Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%. Reworked Reported
1/3 Genesis 5 Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%. New Confirmed
2/1 Moonglow 3 Reduces the Mana cost of your spells by 3/6/9%. Moved Reported
2/2 Improved Moonfire 2 Increases the damage and critical strike chance of your Moonfire spell by 5/10%. Reworked Reported
2/3 Nature's Majesty 2 Increases your critical strike chance with spells and melee attacks by 2/4%. New Reported
2/4 Nature's Reach 2 Increases the range of your offensive Balance spells by 10/20% and increases the chance for all your spells to hit by 2/4%. Reworked Reported
3/1 Improved Entangling Roots 3 Increases the damage done by your Entangling Roots spell by 25/50/75%, and its victims can take up to 25/50/75% more damage before the effect breaks. Reworked Reported
3/3 Nature's Splendor
Requires Nature's Majesty
1 Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. New Reported
3/4 Balance of Nature 5 Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1/2/3/4/5% increased damage; each Arcane spell cast likewise increases your next Nature damage spell. New Confirmed
4/1 Insect Swarm 1 45 Mana, 30 yd, instant. The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec (rank visible in level-38 demo). Moved Reported
4/2 Vengeance
Requires Improved Moonfire
5 Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%. Reworked Reported
4/3 Improved Starfire 5 Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and gives Starfire a 3/6/9/12/15% chance to stun the target for 3 sec. Unchanged Reported
5/1 Overgrowth 2 Increases the maximum number of targets you may have affected by Entangling Roots by 1/2. New Reported
5/2 Nature's Grace 1 All non-periodic spell critical strikes grace you with a blessing of nature, increasing your spellcasting speed by 10% and reducing your global cooldown by 10% for 3 sec. Reworked Confirmed
5/3 Eclipse 3 Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.5 sec. Stores up to 4 charges. Lasts 15 sec. New Confirmed
6/2 Moonfury 5 Increases the damage done by your Arcane and Nature spells by 1/2/3/4/5%. Reworked Reported
7/2 Moonkin Form ★ 1 Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360%, and all party members within 45 yards have their critical strike chance increased by 3% (all spell and ability types). Does not stack with Leader of the Pack. Reworked Confirmed
Feral Combat19 talents · 51 ranks
Row/ColTalentRanksEffectvs Classic
1/2 Ferocity 5 Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy. Reworked Reported
1/3 Heart of the Wild 5 Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4/8/12/16/20%, and while in Cat Form your Strength is increased by 2/4/6/8/10%. Moved Reported
2/1 Feral Swiftness 2 Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%. Reworked Reported
2/2 Feral Instinct 3 Increases damage done by your Swipe ability by 10/20/30% and reduces the chance enemies have to detect you while Prowling. Reworked Reported
2/3 Brutal Impact 2 Increases the stun duration of your Bash and Pounce abilities by 0.5/1 sec and reduces the cooldown of Bash by 15/30 sec. Reworked Reported
2/4 Thick Hide 3 While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level (plus additional armor scaling with Defense). Reworked Reported
3/2 Savage Fury 2 Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%. Moved Reported
3/3 Feral Charge 1 5 Rage, 8-25 yd, instant, 15 sec cooldown. Bear/Dire Bear: charge an enemy, immobilizing them and interrupting any spell being cast for 4 sec. Cat: leap behind the enemy, Dazing them for 3 sec. Reworked Reported
3/4 Sharpened Claws 2 Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%. Reworked Reported
4/1 Shredding Attacks 3 Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3. Reworked Reported
4/2 Mangle
Requires Savage Fury
1 20 Rage, melee range, instant, 6 sec cooldown. Requires Bear or Dire Bear Form. Mangle the target for 100% normal damage plus 26. New Confirmed
4/3 Predatory Strikes 3 Increases your melee Attack Power in Cat, Bear, and Dire Bear Forms by 50/100/150% of your level. Unchanged Reported
4/4 Primal Fury
Requires Sharpened Claws
2 Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear or Dire Bear Form, and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point. Reworked Reported
5/1 Predatory Instincts 2 Increases the critical strike damage bonus of your melee abilities by 10/20%. New Confirmed
5/2 Leader of the Pack 1 While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%. Does not stack with Moonkin Form's aura. Moved Confirmed
5/4 King of the Jungle 3 Tiger's Fury now instantly grants you 20/40/60 Energy. New Confirmed
6/1 Natural Reaction 5 Requires Bear or Dire Bear Form. Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge. New Reported
6/3 Rend and Tear
Requires Predatory Strikes
5 Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%. New Confirmed
7/2 Berserk ★
Requires Leader of the Pack
1 Instant, 3 min cooldown, lasts 15 sec. Bear: your Mangle strikes up to 3 targets and has no cooldown. Cat: increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears Fear effects and makes you immune to Fear for the duration. New Confirmed
Restoration16 talents · 51 ranks
Row/ColTalentRanksEffectvs Classic
1/2 Nature's Focus 5 Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while casting Arcane and Nature spells. Reworked Reported
1/3 Furor 5 Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear or Dire Bear Form. Shifting into Cat Form restores 20-100% of the Energy you had when you left Cat Form plus 2-10 Energy per second spent out of Cat Form (up to 20-100). Reworked Confirmed
2/1 Naturalist 5 Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%. Reworked Reported
2/2 Subtlety 3 Reduces the threat generated by your Nature and Arcane spells by 10/20/30%. Reworked Confirmed
2/3 Natural Shapeshifter 3 Reduces the mana cost of all shapeshifting by 10/20/30%. Moved Reported
3/2 Reflection 3 Allows 17% (rank 1) of your Mana regeneration to continue while casting; higher ranks not transcribed (Wrath equivalent: 17/33/50%). Reworked Confirmed
3/3 Gift of Nature 5 Increases the effect of all your healing spells by 2/4/6/8/10%. Moved Reported
3/4 Gift of the Earthmother 1 Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells. New Confirmed
4/2 Tranquil Spirit 5 Reduces the mana cost of your Healing Touch and Tranquility spells by 2/4/6/8/10%. Unchanged Reported
4/3 Improved Rejuvenation 3 Increases the effect of your Rejuvenation spell by 5/10/15%. Unchanged Reported
4/4 Swiftmend 1 Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of one spell's periodic effect. No longer consumes the heal-over-time. 15 sec cooldown. Reworked Confirmed
5/1 Nature's Swiftness
Requires Naturalist
1 Instant, 3 min cooldown. When activated, your next Nature spell becomes an instant cast spell. Unchanged Reported
5/2 Living Spirit 3 Increases your Spirit by 5/10/15%. New Reported
5/4 Improved Tranquility 2 Reduces threat caused by Tranquility by 50/100% and its cooldown by 30% (rank 1; rank 2 cooldown value not transcribed). Reworked Reported
6/3 Improved Regrowth
Requires Improved Rejuvenation
5 Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%. Unchanged Reported
7/2 Wild Growth ★
Requires Living Spirit
1 550 Mana, 40 yd, instant, 6 sec cooldown. Heals the target and their party for 285 over 7 sec (rank visible in demo). Party members must be within 43 yards of the target. New Confirmed

Builds in the knowledge base

Removed talents and baseline changes

Classic talents that are no longer in these trees, and baseline changes that affect them.

TalentTreeChangeDetailConfidence
Improved Mark of the WildRestorationRemoved/Made baselineRemoved from talents; made baseline for Druids (Classic Resto 1/2, 5 ranks).Official
Omen of ClarityBalanceRemoved/Made baselineRemoved from talents; now a baseline passive that also procs from heals and offensive spells, not just melee (Classic Balance 3/3).Confirmed
Nature's GraspBalanceRemoved/Made baselineRemoved from talents; baseline trainable spell (Rank 4 seen at level 38; 1 charge) (Classic Balance 1/2).Reported
Improved Nature's GraspBalanceRemoved/Made baselineRemoved (not in Forever tree) (Classic Balance 1/3).Reported
Natural WeaponsBalanceRemoved/Made baselineRemoved (not in Forever tree); a general damage bonus now sits on Naturalist (Classic Balance 2/3).Reported
Improved ThornsBalanceRemoved/Made baselineRemoved (not in Forever tree) (Classic Balance 3/1).Reported
Feral AggressionFeral CombatRemoved/Made baselineRemoved (not in Forever tree) (Classic Feral 1/3).Reported
Blood FrenzyFeral CombatRemoved/Made baselineRemoved as a separate talent; its Cat combo-point effect is merged into Primal Fury (Classic Feral 4/3).Reported
Faerie Fire (Feral)Feral CombatRemoved/Made baselineRemoved from talent tree (Classic Feral 5/3). Whether it became baseline is not stated by any source.Reported
Improved EnrageRestorationRemoved/Made baselineRemoved (Classic Resto 2/3); baseline Enrage now grants 10 Rage instantly plus 20 over 10 sec.Reported
Improved ShredFeral CombatRemoved/Made baselineRenamed/reworked into Shredding Attacks (3 ranks, also affects Lacerate).Reported
Improved Healing TouchRestorationRemoved/Made baselineRenamed/reworked into Naturalist (adds all-damage bonus).Reported
Feline SwiftnessFeral CombatRemoved/Made baselineRenamed/reworked into Feral Swiftness (moved to tier 2).Reported
Improved Mark of the Wild (baseline)Baseline changeBlizzard: 'talents that granted key class buffs—such as Divine Spirit, Blessing of Kings, and Improved Mark of the Wild—are now baseline for their classes.'Official
Talent tree structureBaseline changeBlizzard: 'familiar structure, the same number of rows, and one-point milestone talents at 11, 21, and 31 points, now joined by a new 16-point milestone.' Druid 16-point talents per community data: Insect Swarm (Balance), Mangle (Feral), Swiftmend (Restoration).Official
Combined hit and critBaseline changeBlizzard: 'Spell, melee, and ranged hit chance are combined, as are spell, melee, and ranged critical chance.'Official
Bonus healing grants bonus damageBaseline changeBlizzard: 'Bonus healing now also includes one third as much bonus damage.'Official
Periodic effects can critBaseline changeAll DoTs (and HoTs) can critically strike. Given in the task brief as part of the Blizzard recap, but the phrase was not found in the fetched recap text; reported by Icy Veins.Reported
ReviveBaseline changeNew out-of-combat resurrection spell ('Returns the spirit to the body, restoring a dead target to life. Cannot be cast when in combat.'); Rank 3 known at level 38 in demo. Wowhead icon for the spell: ability_druid_lunarguidance.Confirmed
Omen of Clarity (baseline passive)Baseline change'Your spells and attacks have a chance to grant you Clearcasting, reducing the Mana, Rage, or Energy cost of your next damage or healing spell or offensive ability by 100%.' Works on offensive spells, heals and melee.Confirmed
LacerateBaseline changeLearned from trainer; Bear ability that applies a stacking bleed (up to 5) with extra threat.Confirmed
Tiger's FuryBaseline changeNow a 15% Physical damage increase for 6 sec on a 30 sec cooldown, no Energy cost; single rank.Reported
Swiftmend reworkBaseline changeNo longer consumes the HoT it feeds from; 15 sec cooldown; now a 16-point talent.Confirmed
Furor / powershiftingBaseline changeFuror reworked so that powershifting into Cat Form no longer yields extra Energy.Confirmed
Moonkin / Leader of the Pack aurasBaseline changeMoonkin Form aura now grants crit to all spell and ability types and is mutually exclusive with Leader of the Pack.Reported
Nature's Grasp (baseline)Baseline changeTrainable spell (Rank 4 at level 38): 'The next 1 melee attack that strikes the caster will afflict the attacker with Entangling Roots.'Reported
EnrageBaseline change'Instantly generates 10 Rage and another 20 Rage over 10 sec.'Reported
Cure Poison removedBaseline changeNot in level-38 demo spellbook; Abolish Poison available instead.Reported
Feral weapon damage scalingBaseline changeCat and Bear attacks now benefit from equipped weapon damage.Reported
PolearmsBaseline changeDruids can use Polearms.Reported
Skyborne druid formsBaseline changeSkyborne (new race, both factions) can be Druids with new forms: bird-bear hybrid Bear Form, owlcat-like Cat Form, bird Travel Form.Confirmed