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Professions

All 19 professions: tiers, trainers, specializations and Forever changes.

19 entries
Other · 4
Camping (profession-linked system) N/A (driven by each profession's skill; classicwowforever.com lists it as a profession page but Blizzard calls it a system) • Cooking Official
Lockpicking (Rogue class skill) Classic: 300 (skill = 5x level, trained via lockboxes/Tin/Mithril/Thorium chests and rogue quest at 16) • Rogue only • class: Rogue; reason: Lockbox service income; dungeon doors/chests Classic-baseline
Poisons (Rogue class skill) Classic: 300 (learned at level 20 via rogue poison quest) • Rogue only; Alchemy not required • class: Rogue; reason: Core damage and utility Reported
Riding Classic: 150 (75 = regular 60% mount, 150 = epic 100%); Forever values unpublished • Leatherworking mounted-speed perk (Reported) • class: Everyone; reason: Budget gold for training; BC model means no separate mount purchase Official
Primary · 11
Alchemy 300 • Herbalism (materials) • Tauren Cultivation racial supplements herbs without Herbalism (Reported) • class: All raiders; reason: Flasks/elixirs remain the core raid consumables; new Mageblood/Cleric's/Spellblasting lines broaden caster and healer options • class: Priest/Shaman/Druid/Paladin healers; reason: Mageblood, Cleric's Elixirs and Mender's Potion target healers (Reported recipes) • class: Warrior/Rogue; reason: Frenzy Potion, Elixir of Ferocity/Cunning; Mixology perk (Reported) would amplify self-use Confirmed
Blacksmithing 300 • Mining (materials; Mining perk +5% health reported) • Engineering shares Mining • class: Warrior (Protection/Arms); reason: Plate tank/DPS pieces; self-sufficient with Mining; Sharpening Wheel buff for melee camps • class: Paladin (Retribution/Protection); reason: Plate gear; note Sharpening Wheel is exclusive with class buffs of the same stat • class: Shaman (Enhancement); reason: Mail and weapons; Sharpening Wheel reportedly exclusive with Strength of Earth Totem so less value in Shaman groups Confirmed
Enchanting 300 • Tailoring (disenchant crafted greens; cloth caster sets) • Any gathering profession for gold • class: Paladin/Shaman/Druid; reason: Forever Enchanters craft their relic slot items (Librams/Totems/Idols) (Reported) • class: Mage/Warlock/Priest; reason: Staves/wands/off-hands plus Tailoring synergy • class: Everyone (endgame); reason: Enchants are high-demand service; possible neck/ring enchant self-only perks Reported
Engineering 300 • Mining (materials) • Skinning (leather for some goggles/target dummies) • class: Warrior/Rogue (PvP); reason: Bombs, sappers, nets, rocket boots, trinkets; Classic's strongest PvP profession • class: Hunter; reason: Scopes and ammo; Target Dummy utility • class: Gnome any class; reason: Engineering Specialization racial makes devices more reliable Reported
Herbalism 300 • Alchemy (primary) • Skinning or Mining for dual-gathering gold/leveling • Inscription does not exist in Forever • class: Druid; reason: Travel Form lets you gather herbs without shifting out in Classic (Classic-baseline); Incense Candle Int buff; Tauren Cultivation • class: Priest/Mage/Warlock/Shaman/Paladin casters; reason: Incense Candle (Int) is a caster campsite buff; supplies own elixirs • class: Any leveling character; reason: Gold and Alchemy mats; possible resist/lotus perks (Reported) Confirmed
Inscription N/A Reported
Jewelcrafting N/A Reported
Leatherworking 300 • Skinning (materials; Skinning perk +5% damage to Beasts/Dragonkin reported) • class: Hunter; reason: Mail (Dragonscale) and agility leather; quivers; Skinning synergy • class: Rogue/Feral Druid; reason: Agility leather sets (Devilsaur-style); Elemental/Tribal • class: Shaman; reason: Dragonscale mail sets Confirmed
Mining 300 • Blacksmithing • Engineering • Skinning/Herbalism for dual gathering • class: Warrior/Paladin; reason: Feeds Blacksmithing/Engineering; +5% health perk (Reported) helps tanks • class: Rogue/Hunter/Warrior (PvP); reason: Mining+Engineering classic PvP combo • class: Paladin/Shaman (plate/mail); reason: Pairs with Blacksmithing for self-crafted gear; +5% health perk (Reported) Reported
Skinning 300 • Leatherworking • Mining or Herbalism (dual gathering while leveling) • class: Hunter; reason: Kills beasts constantly; beast damage perk stacks conceptually with Troll/Dwarf beast racials (Reported) • class: Druid/Rogue/Warrior; reason: Beast-heavy leveling zones; Dragonkin damage for Onyxia/BWL-style content (Reported) • class: Any leveler; reason: Free gold from kills you already make Reported
Tailoring 300 • Enchanting (disenchant greens) • Any gathering profession (cloth drops from humanoids; no gathering profession required) • class: Mage/Warlock/Priest; reason: Spell-school sets (Flame/Frothing/Shadow/Radiant), bags; Faction Banner Spirit buff for healers • class: Healers (Priest/Druid/Shaman/Paladin); reason: Healing sets and Spirit banner Confirmed
Secondary · 4
Archaeology N/A Reported
Cooking 300 • Fishing (ingredients) • Every character (campfire access) • class: Everyone; reason: Only source of Upgraded Campfires; XP food speeds leveling; Legacy perks Master Chef/Gourmand Official
First Aid 300 • Tailoring or any cloth drops • class: Warrior/Rogue/Hunter (non-healers); reason: Out-of-combat healing and new curatives for classes without cleanses • class: Everyone; reason: Stamina campsite object for groups lacking a Priest Reported
Fishing 300 • Cooking • Alchemy (Stonescale Eel, Oily Blackmouth ingredients) • class: Everyone; reason: Cooking ingredients; All Stats Fish Bowl campsite buff (Reported) Reported