Character Codex › Skyborne Druid › Talents

60
Skyborne (Windshaper) Druid · Horde · RP server

Skyborne Druid(name to come)

FeralRestorationHerbalismAlchemyCookingFishing

Talent builds

Pick a build, then drag the level to watch it fill in point by point, in the order to take them. Hover, focus or tap any talent for its tooltip. The trees show the Sept 24 layout; the full Druid reference, with a free calculator, is on the Druid talents page.

Build complete: all 51 points spent.

Druid Talents · Feral Cat Points 0 / 40 / 11
Balance 0
Feral Combat 40
Restoration 11

About this build

Level in Cat Form. Ferocity and Heart of the Wild first, then Savage Fury and Sharpened Claws, King of the Jungle and Leader of the Pack in the 20s, Rend and Tear and Berserk to finish the Feral tree at 40 points. The last 11 go to Furor and Naturalist.

Milestones

  1. Lv 14Ferocity · maxed 5/5
  2. Lv 19Heart of the Wild · maxed 5/5
  3. Lv 24Thick Hide · maxed 3/3
  4. Lv 26Savage Fury · maxed 2/2
  5. Lv 27Feral Charge
  6. Lv 29Sharpened Claws · maxed 2/2
  7. Lv 32Predatory Strikes · maxed 3/3
  8. Lv 35Shredding Attacks · maxed 3/3
  9. Lv 37Blood Frenzy · maxed 2/2
  10. Lv 40King of the Jungle · maxed 3/3
  11. Lv 41Leader of the Pack
  12. Lv 43Predatory Instincts · maxed 2/2
  13. Lv 48Rend and Tear · maxed 5/5
  14. Lv 49Berserk
  15. Lv 54Furor · maxed 5/5
  16. Lv 59Naturalist · maxed 5/5

Point order

LevelTalentRank
10 1/5
11 2/5
12 3/5
13 4/5
14 5/5
15 1/5
16 2/5
17 3/5
18 4/5
19 5/5
20 1/2
21 2/2
22 1/3
23 2/3
24 3/3
25 1/2
26 2/2
27 1/1
28 1/2
29 2/2
30 1/3
31 2/3
32 3/3
33 1/3
34 2/3
35 3/3
36 1/2
37 2/2
38 1/3
39 2/3
40 3/3
41 1/1
42 1/2
43 2/2
44 1/5
45 2/5
46 3/5
47 4/5
48 5/5
49 1/1
50 1/5
51 2/5
52 3/5
53 4/5
54 5/5
55 1/5
56 2/5
57 3/5
58 4/5
59 5/5
60 1/3
Renames Official Mangle is now Primal Bite and Primal Fury is Blood Frenzy again (Sept 24). Talent positions come from BlizzCon demo transcriptions; a few higher-rank values were unreadable.
Bear swaps from the Cat build by moving King of the Jungle out and taking Primal Bite (formerly Mangle) + Natural Reaction. Stack Stamina/armor; Heart of the Wild gives +20% Stamina in Bear. The Balance build is a Moonkin option from the guide text; it has no leveling order, so its points fill row by row.

Talents taken, build by build

Feral Cat0/40/11· Leveling · solo DPS

Level in Cat Form. Ferocity and Heart of the Wild first, then Savage Fury and Sharpened Claws, King of the Jungle and Leader of the Pack in the 20s, Rend and Tear and Berserk to finish the Feral tree at 40 points. The last 11 go to Furor and Naturalist.

TreeRowTalentRanksWhat it does
Feral Combat1Ferocity5/5Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.
Feral Combat1Heart of the Wild5/5Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4/8/12/16/20%, and while in Cat Form your Strength is increased by 2/4/6/8/10%.
Feral Combat2Feral Swiftness2/2Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%.
Feral Combat2Thick Hide3/3While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level (plus additional armor scaling with Defense).
Feral Combat3Savage Fury2/2Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.
Feral Combat3Feral Charge1/15 Rage, 8-25 yd, instant, 15 sec cooldown. Bear/Dire Bear: charge an enemy, immobilizing them and interrupting any spell being cast for 4 sec. Cat: leap behind the enemy, Dazing them for 3 sec.
Feral Combat3Sharpened Claws2/2Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.
Feral Combat4Shredding Attacks3/3Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3.
Feral Combat4Predatory Strikes3/3Increases your melee Attack Power in Cat, Bear, and Dire Bear Forms by 50/100/150% of your level.
Feral Combat4Blood Frenzy2/2Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear or Dire Bear Form, and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
Feral Combat5Predatory Instincts2/2Increases the critical strike damage bonus of your melee abilities by 10/20%.
Feral Combat5Leader of the Pack1/1While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%. Does not stack with Moonkin Form's aura.
Feral Combat5King of the Jungle3/3Tiger's Fury now instantly grants you 20/40/60 Energy.
Feral Combat6Rend and Tear5/5Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.
Feral Combat7Berserk1/1Instant, 3 min cooldown, lasts 15 sec. Bear: your Mangle strikes up to 3 targets and has no cooldown. Cat: increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears Fear effects and makes you immune to Fear for the duration.
Restoration1Furor5/5Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear or Dire Bear Form. Shifting into Cat Form restores 20-100% of the Energy you had when you left Cat Form plus 2-10 Energy per second spent out of Cat Form (up to 20-100).
Restoration2Naturalist5/5Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.
Restoration2Natural Shapeshifter1/3Reduces the mana cost of all shapeshifting by 10/20/30%.
Restoration11/0/40· Raids · dungeons

Your level-60 raid healer. Wild Growth plus Rejuvenation into Swiftmend is the core; the Balance dip adds Genesis (+5% HoT healing), Moonglow for mana and Nature's Splendor for longer Rejuvenations. Rejuvenation, Tranquility and Wild Growth can now crit.

TreeRowTalentRanksWhat it does
Balance1Genesis5/5Increases the periodic damage and healing done by your spells and abilities by 1/2/3/4/5%.
Balance2Moonglow3/3Reduces the Mana cost of your spells by 3/6/9%.
Balance2Nature's Majesty2/2Increases your critical strike chance with spells and melee attacks by 2/4%.
Balance3Nature's Splendor1/1Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Restoration1Nature's Focus5/5Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Restoration2Naturalist5/5Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.
Restoration2Subtlety3/3Reduces the threat generated by your Nature and Arcane spells by 10/20/30%.
Restoration3Reflection3/3Allows 17% (rank 1) of your Mana regeneration to continue while casting; higher ranks not transcribed (Wrath equivalent: 17/33/50%).
Restoration3Gift of Nature5/5Increases the effect of all your healing spells by 2/4/6/8/10%.
Restoration3Gift of the Earthmother1/1Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Restoration4Tranquil Spirit4/5Reduces the mana cost of your Healing Touch and Tranquility spells by 2/4/6/8/10%.
Restoration4Improved Rejuvenation3/3Increases the effect of your Rejuvenation spell by 5/10/15%.
Restoration4Swiftmend1/1Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of one spell's periodic effect. No longer consumes the heal-over-time. 15 sec cooldown.
Restoration5Nature's Swiftness1/1Instant, 3 min cooldown. When activated, your next Nature spell becomes an instant cast spell.
Restoration5Living Spirit3/3Increases your Spirit by 5/10/15%.
Restoration6Improved Regrowth5/5Increases the critical effect chance of your Regrowth spell by 10/20/30/40/50%.
Restoration7Wild Growth1/1550 Mana, 40 yd, instant, 6 sec cooldown. Heals the target and their party for 285 over 7 sec (rank visible in demo). Party members must be within 43 yards of the target.
Feral Bear0/43/8· Dungeon tank

Dungeon tank alternative. Same core as Cat, trading King of the Jungle for Primal Bite (formerly Mangle) and Natural Reaction.

TreeRowTalentRanksWhat it does
Feral Combat1Ferocity5/5Reduces the cost of your Maul, Mangle, Swipe, Claw, and Rake abilities by 1/2/3/4/5 Rage or Energy.
Feral Combat1Heart of the Wild5/5Increases your Intellect by 2/4/6/8/10%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4/8/12/16/20%, and while in Cat Form your Strength is increased by 2/4/6/8/10%.
Feral Combat2Feral Swiftness2/2Increases your movement speed while in Cat Form by 15/30%, and increases your chance to Dodge by 2/4%.
Feral Combat2Thick Hide3/3While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1/2/3 additional base Armor per level (plus additional armor scaling with Defense).
Feral Combat3Savage Fury2/2Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5/10%.
Feral Combat3Feral Charge1/15 Rage, 8-25 yd, instant, 15 sec cooldown. Bear/Dire Bear: charge an enemy, immobilizing them and interrupting any spell being cast for 4 sec. Cat: leap behind the enemy, Dazing them for 3 sec.
Feral Combat3Sharpened Claws2/2Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3/6%.
Feral Combat4Shredding Attacks3/3Reduces the Energy cost of your Shred ability by 6/12/18 and reduces the Rage cost of your Lacerate ability by 1/2/3.
Feral Combat4Primal Bite1/120 Rage, melee range, instant, 6 sec cooldown. Requires Bear or Dire Bear Form. Mangle the target for 100% normal damage plus 26.
Feral Combat4Predatory Strikes3/3Increases your melee Attack Power in Cat, Bear, and Dire Bear Forms by 50/100/150% of your level.
Feral Combat4Blood Frenzy2/2Gives you a 50/100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear or Dire Bear Form, and your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
Feral Combat5Predatory Instincts2/2Increases the critical strike damage bonus of your melee abilities by 10/20%.
Feral Combat5Leader of the Pack1/1While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%. Does not stack with Moonkin Form's aura.
Feral Combat6Natural Reaction5/5Requires Bear or Dire Bear Form. Increases your dodge chance by 1/2/3/4/5%, and gives you a 20/40/60/80/100% chance to gain 5 Rage each time you dodge.
Feral Combat6Rend and Tear5/5Increases damage done by your melee abilities on Bleeding targets by 2/4/6/8/10%.
Feral Combat7Berserk1/1Instant, 3 min cooldown, lasts 15 sec. Bear: your Mangle strikes up to 3 targets and has no cooldown. Cat: increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears Fear effects and makes you immune to Fear for the duration.
Restoration1Furor5/5Gives you a 20/40/60/80/100% chance to gain 10 Rage when you shapeshift into Bear or Dire Bear Form. Shifting into Cat Form restores 20-100% of the Energy you had when you left Cat Form plus 2-10 Energy per second spent out of Cat Form (up to 20-100).
Restoration2Naturalist3/5Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.
Balance41/0/10· Moonkin caster · analysis

Moonkin caster. Eclipse Wrath→Starfire loop with Moonfire/Insect Swarm upkeep; Naturalist adds 5% damage. Skips Improved Entangling Roots, Overgrowth and Genesis. The guide gives no leveling order for this build, so points here are filled tree row by tree row.

TreeRowTalentRanksWhat it does
Balance1Improved Wrath5/5Reduces the cast time of your Wrath spell by 0.1/0.2/0.3/0.4/0.5 sec and its Mana cost by 10/20/30/40/50%.
Balance2Moonglow3/3Reduces the Mana cost of your spells by 3/6/9%.
Balance2Improved Moonfire2/2Increases the damage and critical strike chance of your Moonfire spell by 5/10%.
Balance2Nature's Majesty2/2Increases your critical strike chance with spells and melee attacks by 2/4%.
Balance2Nature's Reach2/2Increases the range of your offensive Balance spells by 10/20% and increases the chance for all your spells to hit by 2/4%.
Balance3Nature's Splendor1/1Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Balance3Balance of Nature5/5Each time you cast a Nature spell, your next Arcane damage spell within 10 sec deals 1/2/3/4/5% increased damage; each Arcane spell cast likewise increases your next Nature damage spell.
Balance4Insect Swarm1/145 Mana, 30 yd, instant. The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 55 Nature damage over 12 sec (rank visible in level-38 demo).
Balance4Vengeance5/5Increases the critical strike damage bonus of your Arcane and Nature spells by 20/40/60/80/100%.
Balance4Improved Starfire5/5Reduces the cast time of Starfire by 0.1/0.2/0.3/0.4/0.5 sec and gives Starfire a 3/6/9/12/15% chance to stun the target for 3 sec.
Balance5Nature's Grace1/1All non-periodic spell critical strikes grace you with a blessing of nature, increasing your spellcasting speed by 10% and reducing your global cooldown by 10% for 3 sec.
Balance5Eclipse3/3Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17/0.33/0.5 sec. Stores up to 4 charges. Lasts 15 sec.
Balance6Moonfury5/5Increases the damage done by your Arcane and Nature spells by 1/2/3/4/5%.
Balance7Moonkin Form1/1Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360%, and all party members within 45 yards have their critical strike chance increased by 3% (all spell and ability types). Does not stack with Leader of the Pack.
Restoration1Nature's Focus5/5Gives you a 14/28/42/56/70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Restoration2Naturalist5/5Reduces the cast time of your Healing Touch spell by 0.1/0.2/0.3/0.4/0.5 sec and increases all damage you deal by 1/2/3/4/5%.