Glossary
Terms used across this wiki.
17 entries
| Basic Campfire / Campsite | The Camping system's placeable fire, which replaces the Cooking Fire. It creates a campsite for resting, buffs and crafted objects. |
| Blueprint | A recipe for advanced campsite objects, dropped by dungeon bosses. |
| Camelot | Reported internal codename for Forever. |
| Campsite object | A crafted item that a profession user places at a campsite (e.g. Sharpening Wheel, Faction Banner, Incense Candle). Each player can add one, with a one-hour cooldown. |
| Classic Mode | A mode or preset that turns transmog off by default. |
| Forever | The third permanent WoW experience alongside Modern (retail) and Classic, described as an evergreen expansion for original Azeroth. |
| HD/SD toggle | Game-wide choice between High-Definition and Standard-Definition character models, with restored Classic animations for HD. |
| Legacy Points / Legacy Challenges | Account-wide points earned from challenges and spent per character in Legacy trees. Launch caps are 65 total and 16 per character. |
| Legacy Reward Track | Points earned past the spending cap advance this track, which gives cosmetic and prestige rewards (e.g. Spectral Bear Cub). |
| Legacy trees (Professions, Adventure, Resourcefulness) | The three Legacy talent trees at launch, with perks like Well Rested, Bountiful Harvest and Reagent Economy. |
| Modern | Blizzard's current name for retail WoW, used next to Classic and Forever. |
| Pillars | 'approachable and familiar, the world as the main character, the journey before the destination, and protecting and nurturing the social experiences that make Azeroth feel alive' |
| Preferred Online Language | Setting that groups you mostly with players who share your language preference. A 1-day change cooldown is reported. |
| Ruleset | Replaces choosing a realm. The options are Normal, PvP, Roleplaying and Hardcore, and each works as one large ecosystem. |
| Skyborne | New elven race starting on Zephras Isle; players choose Horde or Alliance at creation. Requires an upgrade pack. |
| Time bubble | Chris Metzen's phrase, relayed by Josh Greenfield, for Forever's separate continuity. |
| Two-part names / Secondary name | Characters have a first and last name; the second name makes each character unique when there are no realms. |