Summary
Campfires: vendor/repair/profession workspace access, 1-hour buffs, hold 3 crafted objects (one per player) 600+ new recipes across professions/level ranges; example profession objects: Blacksmith Sharpening Wheel (AP), Tailor Faction Banner (Spirit), Herbalist Incense Candle (Intellect); Advanced Blueprints drop from dungeon bosses Legacy System: account-wide Legacy Points spent per-character, 16-point spending cap at launch, up to 65 earnable total, three trees (Professions, Adventure, Resourcefulness), talents like 'Well Rested' and 'Bountiful Harvest' Realmless structure: four rulesets (Normal, PvP, Roleplaying, Hardcore) replace realms; no cross-ruleset grouping; factions stay separate; two-part region-unique character names; Collections/Legacy Points shared account-wide except Hardcore; Hardcore chars can transfer to other rulesets after death Transmog: optional, 'Classic Mode' disables it by default; Uncommon/Rare dungeon appearances shared to all eligible looters, Epic raid appearances bind to recipient only; can't use appearances below level 60; helm/cloak hiding always available Combat/itemization: solo mobs take ~10-15 sec to kill; spell/melee/ranged hit combined into one stat, crit consolidated; bonus healing grants 1/3 as much bonus damage; new stats for parry/dodge reduction and spellcaster weapon damage/healing; situational trinkets tied to environment/creature type; unique boss items are blue quality with better set bonuses Six new class-race combos: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock, Undead Paladin; each race gets 2 active + 2 passive abilities (e.g., Dwarf: Stoneform, Find Treasure, Mace Spec, Big Game Hunter; Undead: Will of the Forsaken, Cannibalize, Underwater Breathing, Touch of the Grave) Paladin redesign detailed as example: Holy Strike baseline lvl 6, Seals no longer consumed by Judgment, Consecration baseline lvl 20, new spec abilities across Holy/Prot/Ret