Dev Quotes
What Blizzard developers have said, with context.
24 entries
| Aidan 'Zirene' Moon · 1 | ||
| Aidan 'Zirene' Moon: The snake is a different color for each Druid race, and when you prowl/stealth y | The snake is a different color for each Druid race, and when you prowl/stealth you slink down to the ground and slither. | Reported |
| Ana Resendes (spelled 'Resendez' by Blizzard) · 4 | ||
| Ana Resendes (spelled 'Resendez' by Blizzard): Raids will be structured for 10-player and 20-player groups. We will not support | Raids will be structured for 10-player and 20-player groups. We will not support flexible raid sizing. | Reported |
| Ana Resendes (spelled 'Resendez' by Blizzard): Rather than following the set path of previous expansions, we can build new zone | Rather than following the set path of previous expansions, we can build new zones, stories, and experiences horizontally, grounded in that era's world. | Reported |
| Ana Resendes (spelled 'Resendez' by Blizzard): We don't believe we must carry over every single inconvenience that existed in 2 | We don't believe we must carry over every single inconvenience that existed in 2004. | Reported |
| Ana Resendes (spelled 'Resendez' by Blizzard): We place high value on the experience of players manually finding teammates and | We place high value on the experience of players manually finding teammates and assembling their own groups for raids. | Reported |
| Clay Stone · 2 | ||
| Clay Stone: There are no plans for anything like a WoW Token or a boost. | There are no plans for anything like a WoW Token or a boost. | Reported |
| Clay Stone: Your character, the NPCs, other player characters, together, unified in either H | Your character, the NPCs, other player characters, together, unified in either HD or SD. | Reported |
| Clay Stone (named 'Clayton Stone, Production Director' by PC Gamer) · 1 | ||
| Clay Stone (named 'Clayton Stone, Production Director' by PC Gamer): Hardcore represented a turning point for us as a team | Hardcore represented a turning point for us as a team | Reported |
| Clayton Stone · 1 | ||
| Clayton Stone: For WoW Forever, we are starting a little bit on a more conservative side. | For WoW Forever, we are starting a little bit on a more conservative side. | Reported |
| Deep Dive panel (Clay Stone, Josh Greenfield, Ana Resendez, Kris Zierhut) · 1 | ||
| Deep Dive panel (Clay Stone, Josh Greenfield, Ana Resendez, Kris Zierhut): Here, Azeroth is the main character, and every road, campfire, dungeon, and fami | Here, Azeroth is the main character, and every road, campfire, dungeon, and familiar name along the way is part of the story. | Official |
| Holly Longdale · 2 | ||
| Holly Longdale: The Forever team is mostly fashioned from the Classic team, which, to your point | The Forever team is mostly fashioned from the Classic team, which, to your point, very reactive, vocal, scrappier. | Reported |
| Holly Longdale: We're giving you another way to play wow that's friendly familiar and new. | We're giving you another way to play wow that's friendly familiar and new. | Reported |
| Ion Hazzikostas · 1 | ||
| Ion Hazzikostas: Add-ons have always been an essential part of players' ability to customize thei | Add-ons have always been an essential part of players' ability to customize their experience. We just changed the API that add-on authors have used. | Reported |
| Jeff Parrott / Josh Greenfield · 1 | ||
| Jeff Parrott / Josh Greenfield: It's just like people are just kind of happy to get a buff. | It's just like people are just kind of happy to get a buff. | Reported |
| Josh Greenfield · 6 | ||
| Josh Greenfield: The craziest numbers I've seen in 17 years working at Blizzard and almost eight | The craziest numbers I've seen in 17 years working at Blizzard and almost eight years on classic. We've got something really special here. | Reported |
| Josh Greenfield: This is one of those things that we simply must hold the line on. | This is one of those things that we simply must hold the line on. | Reported |
| Josh Greenfield: Warlock tank, Shaman tank, not quite yet, but never say never. | Warlock tank, Shaman tank, not quite yet, but never say never. | Reported |
| Josh Greenfield: We aren't going to suddenly say, in this universe, Jaina was a dread lord all al | We aren't going to suddenly say, in this universe, Jaina was a dread lord all along, or Arthas never became the Lich King | Reported |
| Josh Greenfield: We've been probably too lenient on gold buyers and it's been a little bit easy t | We've been probably too lenient on gold buyers and it's been a little bit easy to get around... it's not worth losing it permanently. | Reported |
| Josh Greenfield: You will not go into the first raid tier knowing what your bis list is. | You will not go into the first raid tier knowing what your bis list is. | Reported |
| Kris Zierhut · 2 | ||
| Kris Zierhut: Now, one place experience did change is we made a big change to our dungeons. In | Now, one place experience did change is we made a big change to our dungeons. In that the amount of XP you get from killing monsters in dungeons, we brought way down. But we made the amount of XP for completing dungeon q… | Reported |
| Kris Zierhut: We have this incredible engine and server infrastructure driving the game that i | We have this incredible engine and server infrastructure driving the game that is second to none. Why would you throw that away and start over? | Reported |
| Tim Jones · 2 | ||
| Tim Jones: no flying mounts and no level scaling, full stop. | no flying mounts and no level scaling, full stop. | Reported |
| Tim Jones: We know that being an elf is extremely popular, we know from our own experiences | We know that being an elf is extremely popular, we know from our own experiences. | Reported |